﻿using System;
using System.Collections.Generic;
using System.Text;

namespace Ex05.MemoryGameLogic
{
    public class CellOpenedEventArgs : EventArgs
    {
        private Cell m_Cell;
        private char m_Value;
        
        public Cell Cell
        {
            get { return m_Cell; }
            set { m_Cell = value; }
        }

        public char Value
        {
            get { return m_Value; }
            set { m_Value = value; }
        }

        public CellOpenedEventArgs(Cell i_Cell, char i_Value)
        {
            m_Cell = i_Cell;
            m_Value = i_Value;
        }
    }
}
